Mobile Exhibitions
Eye and Vision

 We See With Our Brains

An interactive, scientific, mobile exhibition for all those interested in science, fun and discovery

About the Exhibition
The Eye and Vision exhibition is an interactive Mobile and scientific exhibition with educational goals. The exhibition includes a number of scientific, interactive exhibits in addition to exciting activities which tackle primarily the subjects of vision and optics. This exhibition comes along Al Nayzak’s vision in enriching the culture of science in Palestine, and comes to pave the way towards the organization’s dream of establishing Palestine’s national science and technology museum. The road to the establishment of the museum starts with promoting the culture of science exhibitions and supporting educational and social approaches which aim at spreading science and knowledge and developing the skills of observation, discovery, and scientific research.
The exhibition tours the Palestinian governorates targeting students, teachers, and families. This exhibition is fit for school students, fourth to eighth grade, n addition to university students who specialize in Optical Sciences and Biology, teachers of science, and all those interested in science, knowledge and discovering through play and experiments. The Eye and Vision Exhibition also aims at displaying scientific optical terminology in a fun and exciting manner. It also examines scientific knowledge in an interactive way that attracts the visitors’ attention and ultimately becomes a tool to promote science and its learning.

The exhibition consists of three main sections:
  • Scientific Exhibits:

    This section contains 17 independent, scientific, interactive exhibits. Each of them invites visitors to discover what is it about through play, close examination, and discovering.
    Each also has a small instruction board to show how it functions, in addition to qualified guides who are present to answer questions and inquiries.
  • Corners for Constant Guidance and Interactive Activities:

First Corner:  is about the theory of “Retinal Image Stability” with applications through animations that are the base theory for filming movies. Its activities concentrate on opening the opportunity for visitors to explore visual games like the Thaumatrope, and the Zoetrope in addition to learning the necessary requirements for motion picture. It also offers information about the principles of each game through participating in making them, like creating the motion picture game and creating a series of Zoetrope pictures.

Second Corner: is about what is called full vision. The eye can’t see very small objects because the eye lenses have limited capabilities and need the help of instruments to overcome such limitations. The corner aims at introducing the visitor to the different visual tools that compensate for the limited vision of human eye. This corner focuses on several goals, most importantly: recognizing the use of visual tools like microscopes and discovering the types of lenses, helping students express what they notice, in addition to stimulating students’ imagination which is usually a missing tool of innovation in most people. Those goals complement each other through conducting observation game in which visitors view organic or metal particles, and view microscopic organs in a drop of water, in addition to observing the component of a plant’s cell.
Each activity is supervised by a guide specialized in Optics or Biology who works on applying the specialized scientific curriculum and offers visitors deeper information about specific areas presented in the corner.
  • Video Corner:

The visitors in this corner watch a film about the eye and Optical Sciences that includes interactive discussions.
This corner presents the idea of harmony between senses and connecting what is heard to what is seen and sensed.
The three parts come together in order to accomplish the exhibition’s general goal which revolves around promoting the methods of interaction and experimenting in science for students. Such methods are the most used in the areas of science and technology because they are the most efficient in representing scientific curriculum and through them scientific knowledge has evolved.